![]() Facing them when fully kitted out with supplies is a challenge, but doing so when low on items is terrifying. There's also the Rook in Redfall, an enemy that spawns from an electrical storm whenever players incur the wrath of the watching Vampire Gods. When faced with large groups, players will certainly be fighting for survival. Not to mention, players will need to stake (or use certain abilities) to finish a vampire for good, and the cost of not doing so in hectic encounters can be dire. Basic vampires are more melee-oriented and much quicker than human enemies some will drain players' health if they are too close, others will black out the environment, and another can drag a player across the map, forcing players into close-ranged combat. Weapons like Stake launchers can make quick work of a lot of vampires, but they each pose new interesting gameplay challenges, especially when facing off with more than one. ![]() The first two groups can be challenging with their weaponry, but they are largely forgettable. Redfall's enemies are largely split into three factions: cultists, Bellwether operators, and vampires. Of course, players are going to encounter enemies at every turn. Several locations are locked by keys that players must find and there's perhaps a little too much rummaging around in the dark looking for these, but it's a solid open-world design nonetheless. Whether exploring the exposed seafloor at the edge of Redfall or delving through a neighborhood, there will be something worthwhile to find. Each is filled with interesting landmarks, safehouses, side quests, and lore bits, and perhaps the best part is that players will always find something at every turn. Redfall is split into two, smaller open-world maps, and it's worth knowing that players cannot return to the first map once they leave until they start a new game. RELATED: Redfall: Burning Questions Answered Prior to launch, the developer described Redfall as something more like Far Cry than Left 4 Dead, and that rings true. It's not without its own mysteries either, but whereas Deathloop left a lot of questions up in the air, players will feel like Redfall checks every box by the end, leaving nothing to the imagination. That's not to say Redfall doesn't have that identifiable Arkane art style, general aesthetic, and overall vibe, but it's more of an "Arkane-lite" title than something akin to Deathloop or Prey. Arkane Studios games are typically known for their indirect storytelling approach, their meticulously detailed locales, and generally flexible game and level design, but Redfallforegoes a lot of these elements for a mostly straightforward story, a simple open-world town, and more rigid quests. This simplicity runs through every aspect of the game, whether that's the story or gameplay. Redfall has a simple premise: kill vampires and stop the threat they pose to a small town in Massachusetts.
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